<>ACT I<>

Den of Evil has an entrance to Cave Depths (Den of Evil Level 2) - Zombie, Fallen Shaman and Quill Bear (quillbear1), Quill Rat and Fallen as random bosses on Normal.
Burial Grounds is a normal level (Bigger, with unique monsters, decorations and containers)
In the Dark Woods ruins there is an ladder down into Decaying Chambers, it has: Rotting Carcass (from Diablo I), Skeleton Archer, Evil Hole (evilhole1)
Decaying Chambers is connected with Shaded Cavity that has: Rotting Carcass (from Diablo I), Spike Giant (quillbear2), Misshapen
Forgotten Tower (Tower Cellar) is not empty anymore. 
Monastery Gate is bigger, so there is a bigger chance to see monsters unique to this area.
Monastery Gate has an road to Solitary Hut with: Black Lancer (cr_lancer4), Returned Mage (skmage_cold1)
Monastery Gate has an entrance to Chasm Levels 1-2 that have Returned Mage (skmage_pois1), Black Lancer (cr_lancer4), Thorn Brute (quillbear3), Devilkin Shaman (Preset), Dark One (Preset)
Cathedral has the unused shrine.
Inner Cloister is connected with Cathedral Garden that has: Undead Rat Man (bonefetish1), Black Archer, Razor Beast (quillbear4)
In the Cathedral there is an ladder down into Forgotten Passages Level 1-2 that have: RatMan Blowdart (fetishblow1), Tomb Viper (clawviper1), Bone Mage (skmage_cold2) (Level 2 has Bone Mage (skmage_pois2), and Rat Man Shaman (fetishshaman1))

<>ACT II<>

Stony Tomb Level 2 has an trapdoor to Sandstone Nest with: Sand Fisher (arach2), Dung Soldier, Desert Wing
Far Oasis has an entrance near Beetleburst, to Vile Crypt Level 1,2 that have: Sand Fisher (arach2) (Level 2 has Death Beetle), Black Death (from Diablo I), Burning Dead Mage (Cold),
Lost City, has an tomb entrance near Dark Elder to Lost Tomb, it has: Night Slinger (slinger3), Marauder and Tomb Creeper
Valley of Snakes is a proper level now! It rains there and it has the same monsters as the temple beneath it.
Valley of Snakes has an entrance to Swarmed Abyss Level 1-2 that have: Rock Worm, Black Locusts, and Spirit Mummy (Unused)
Arcane Sanctuary has an portal to Desolate Sands, with: Rock Dweller (baboondemon2), Ghoul Lord, Hell Clan
Desolate Sands has an trapdoor to Abandoned Floor with: Rock Dweller (baboondemon2), Blunderbore, Invader
On Normal - Canyon of The Magi has 1 unique monster.

<>ACT III<>

At the beggining of Spider Forest there is an entrance to Overgrown Stronghold. It has: Bush Barb (quillrat5), Cloud Stalker Nest (crownest4), Thorned Hulk
In Overgrown Fortress is an trapdoor to - Stronghold Basement. It has - Barbed Giant (quillbear5), Plague Bugs (swarm3), Jungle Hunter
Near Great Marsh waypoint there is Murky Nest, it has - Flame Spider, Plague Bugs (swarm3), Undead Fetish (bonefetish2)
In Swampy Pit Level 3 there is an entrance to Swampy Pit Level 4 - it has: Blook Hook (mosquito3), Pit Viper (clawviper4) and Soul Killer Blowdart
Sewers 2 is bigger.
Sewers 2 has an entrance to Horadric Grave with: Blood Wing, Horadrim Ancient, Swamp Ghost (willowisp2).
Kurast Causeway is much longer and has the Hierophant removed, makes it more common to meet the unique monsters of this area.
Kurast Causeway has 2 new Temples with: Stygian Doll Shaman (fetishshaman5), Stygian Doll (fetish5), Stygian Doll Blowdart (fetishblow5), Flesh Lancer (cr_lancer5)
Travincal has an road to Temple Grounds with: Warped One, High Priest (cantor4)
Temple Grounds has an entrance to Warped Temple that has: Warped Shaman, Night Marauder (baboon6), Dark Lord
Unique and normal Giant Mosquito have colors (They use the unused colors of them added in the expansion).
Fetish Blowdart have colors.
High Council is in the proper colors.
Wyand Voidfinger has his color number changed to 37, as there is no color palette 38, so he had the default.

<>ACT IV<>

Near Pandemonium stairs there is an way to Agony Dungeon and Agony Depths, that have: Assailant (sandraider5), Balrog, Hell Horror Archer (Level 2 has Poison Mage)
Near Izual there is an Portal to Dread Ruins that has: Spikefist (thornhulk4), Hell Horror, Hell Horror Mage (Cold)
Chaos Sanctuary has an Portal to Altar of Blood with: Black Soul (willowisp4), Oblivion Knight, Venom Lord
The Tormentor has it's color number changed to 6 (unused Willowisp color) because it had it set to 9, but willowisps don't use randtransform colors, so it had default.

<>ACT V<>

Bloody Foothills has an Portal to Secluded Cliff with: Overseer (overseer1), Siege Beast (siegebeast1), Succubus (No Boss on Normal), Demon Imp (Normal - Boss)
Nihlathak's Temple has an entrance to Halls of Torture that have: Prowling Dead (No Boss on Normal), Siren (succubuswitch1), Demon Gremlin, Rot Walker (Normal - Boss), Slayer (Normal - Boss)
Near Frozen Tundra waypoint is an entrance to Bleak Burrow with: Chilled Froth (snowyeti3), Hell Whip (overseer5), Blood Bringer (siegebeast3), Frozen Creeper (Normal - Boss), Ice Boar (Normal - Boss)
Bleak Burrow has an entrance to Cold Den with: Hell Spawn (minion5), Fetid Defiler (Normal - No Boss), Hell Lord (Normal - No Boss), Defiled Warrior (Normal - Boss), Vile Tempress (Normal - Boss), Crush Beast (Normal - Boss)
Arreat's Summit has an entrance to Darkened Glacier with: Frozen Horror (frozenhorror4), Gore Bearer (siegebeast4), Death Berserker
Darkened Glacier has an entrance to Freezing Grounds with: Frozen Scorch (frozenhorror5), Demon Steed (siegebeast5), Death Brigadier (Normal - No Boss), Demon Sprite (Normal - Boss)
Darkened Glacier has an entrance to The Blizzard with: Ice Boar, Fire Boar and Unique Fire Boar, Frenzied Ice Spawn, Unholy Corpse on Normal. On Nightmare it has: Wretched Defiler and all monsters that don't have a Guest variation: Yeti, Zombie, Black Locusts, Feeder, Abyss Knight, Blood Hawk Nest
Throne of Destruction has an door to The Worldstone Keep Level 4 with: Insane Hell Spawn (suicideminion7), Greater Ice Spawn (minion8), Blood Witch (succubuswitch4), Rancid Defiler (Normal - Boss)
In Worldstone Keep Level 4 there is: Worldstone Keep Level 5, with: Insane Ice Spawn (suicideminion8), Rank Defiler (putriddefiler5), Hell Witch (succubuswitch5)
Pain Worm that was not appearing before, is now found in Halls of Torture from Corrupting Menace and Minions, and Agony Worm is found in Cold Den.
On Normal - Bloody Foothills have 1-2 unique monsters.
On Normal - Halls of Anguish, Halls of Pain have 1-2 unique monsters.
On Normal - Halls of Vaught have 1-2 unique monsters.
On Normal - Worldstone Keep LVL 1,2,3 have 1-2 unique monsters and Throne of Destruction has 1.
Guest Fallen Shamans have the proper descriptions, not "Raises Warped Fallen" on everything. The same for Guest Fetish Shamans.
Guest Guardian (unraveler6) has raises Undead description removed, as they can't resurrect anything in Halls of Pain.
Guest Moon Clan (goatman6) has Drains Mana description.
Guest Blood Hawk (foulcrow6) has Steals Life description.
Guest Black Raptor (foulcrow7) has Drains Mana description.
Guest Monsters based on Act V monsters, have Guest description, so it can be seen what is a Guest and what's not.
Unravellers from Achmel are named Soulless now, and have a reddish color.
Council Members from Bartuc are named Depraved Councilors now, and have an dark-green color.
Venom Lords from Ventar are named Taint Lord now, and have an golden color.
Variants of Abominables have different colors and Unique Abominables are randomly colored.
Variants of Frozen Horrors have different colors and Unique Frozen Horrors are randomly colored.
Variants of Siege Beasts have different colors and Unique Siege Beasts are randomly colored.
Variants of Reanimated Horde have different colors and Unique Reanimated Horde are randomly colored.
Variants of Putrid Defilers have different colors and Unique Putrid Defilers are randomly colored.
Festering Appendages are colored like Baal, depending on difficulty level.
Hell's Belle has her color number changed to 37, as there is no color palette number 38, so she had the default one.
Thresh Socket is in the proper color.
Frozenstein is in the proper color.
Pindleskin is in the proper color.
Bonesaw Breaker is in the proper color.
Snapchip Shatter is in the proper color.
Lister The Tormentor is in the proper color.

<>Other<>

3 first Exploding Minions are using the correct headpiece LIT (They had HVY - it's used by the last 2 variants of Baal Minion's) like the corresponding minions.
Color of Berserker Slayer is changed with Consumed Ice Boar so they look like the Minion's they are changed from.
Monster type Goatman uses it's unused Idle sounds.
Uber Duriel doesn't say "Looking for Baal?" Which makes no sense for him. Now he says "I am your doom"
Diablo can now laugh in his three unused laughs.
Unique/Champion Flying Scimitars are now colored. (Rare to see)
All characters have the kick skill.
Barbarian can throw from the second hand.
Rings can appear in the 6 unused graphic.
Amulets can appear in the 4 unused graphic.

xxDidn't add:xx
Sucker Nests (No space for them)
Evil Wolves (Have the Smiths AI, so they are boring, and other AI causes their graphics to disappear)

xxNotes:xx
-Kurast fragment - metro16x16_5.ds1 is used in the entrance to Overgrown Stronghold.
-Kurast fragments - metro16x08_2,metro16x16_4,metro16x16_6.ds1 can now appear in the game.
-Monastery Gate uses the fragments wild1,2,3,4,5,6,7,8,9.ds1.
-High Priest is an name added by me.
-Cave Depths is really the unused "caveroom1"
-Decaying Chambers is the unused "jail_t"
-Solitary Hut is the unused "guild1"
-Buried Cavern Level 2 is the unused "caveroom6"
-Vile Crypt Level 1 is the unused  "DM2"
-Vile Crypt Level 2 is the unused  "tombtreasure"
-Lost Tomb Level 1 is the unused  "DM3"
-Swarmed Abyss Level 2 is the unused  "magtreas" and "magtreas2"
-Abandoned Floor is the unused  "harem1"
-Overgrown Stronghold is the unused  "guild4b" and "guild5b"
-Secluded Cliff is the unused  "townsiege"
-Halls of Torture is the unused  "temple01"
-Freezing Grounds are the connected unused fragments: "iceNE1,iceNE2,iceNE3,iceNW1,iceNW2,iceNW3,iceSE1,iceSE2,iceSE3,iceSW1,iceSW2,iceSW3"
-The Blizzard is the connected unused fragments: "iceEdreh,iceNdreh,iceSdreh,iceWdreh"
-The Worldstone Keep Level 5 is the unused "baaltest00"
